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Showing posts from August, 2020

Forum 2: The 12 Principles and How Skyrim Incorporates Them

       According to Jonathan Cooper, there are twelve different principles of animation. These include Squash & Stretch, Staging, Anticipation, Straight ahead & pose to pose, Follow-through and overlapping action, slow in & slow out, arcs, secondary action, appeal, timing, exaggeration, and solid drawing. Over the past weekend I replayed The Elder Scrolls V: Skyrim and several aspects stood out to me: squash and stretch, staging, anticipation, slow in & slow out, and secondary action.      To begin with, Squash and Stretch is “the technique of squashing or stretching elements of a character or object (such as a bouncing ball) to exaggerate movement in the related direction” (Cooper 28) After playing as the same character for years, I have noticed that there are specific points in which the Dragonborn’s body parts move. However, I would not say that the game employs this rule. Skyrim’s entire graphic style uses realis...