Blog 4: The 5 Fundamentals of Game Animation

Blog 4: The 5 Fundamentals of Game Animation By Payton Grady After reading Chapter 4 of Game Anim, I have learned that there are five fundamentals of game animation: Feel, fluidity, readability, context, and elegance. While sketching animationsfor Link, I have carefully considered concepts such as fluidity, context, and elegance. Jonathan Cooper states the following about fluidity, "Rather than long flowing animations, games are instead made of lots of shorter animations playing in sequence. As such, they are often stopping, starting, overlapping, and moving between them. It is a video game animator's charge to be involved in how these animations flow together so as to maintain the same fluidity put into the animations themselves" (Cooper 44). In other words, game animators have to make sure their work flows even when certain animations could be cancelled out for gameplay reasons. I implemented this factor into my Link sketches by ha...